T2 Packs | T2 Armour | T2 Grenades etc | T2 Index|Tribes 2 W40k 2nd Ed Mod : Weapons|Home

Weapon Range:Short Range:Long To Hit:Short To Hit:Long Strength Damage Save Mod. Armour Penetration Special
Spinfusor 0-20 20-72 - - 5 D4 -2 D6+D4+5 2" Blast marker
Blaster 0-20 20-60 - - 4 1 -1 D6+5 2 Sustained fire dice
Chaingun 0-16 16-32 +1 - 3 1 0 D6+4 3 Sustained fire dice
Plasma Rifle 0-12 12-24 - - 5 D4 -2 D6+D4+5 1 Sustained fire dice : 1.5"Blast marker
Fusion Mortar 0-20 20-40 - - 10 D10 -6 D6+D10+10 Indirect : 3" Blast marker
Grenade Launcher 0-16 16-32 - - 6 D4 -2 D6+D4+6 1 Sustained fire dice: Indirect: 2" Blast marker
Shocklance 0-4 4-8 -1 -2 6 D4 -2 D6+D4+8 Double Str,Dam,Mod from behind
Laser Rifle 0-20 20-72 - - 4 1 -1 3D6+9 If 'To Hit' = 6, Triple Str,Dam,Mod : Requires Energy Pack
Missile Launcher 0-20 20-40 - - 8 D6 -3 2D6+8 Aerial Targets or Base Targets only 1.5"Blast marker