T2 Packs | T2 Armour | T2 Grenades etc | T2 Index|Tribes 2 W40k 2nd Ed Mod : Weapons|Home
| Weapon | Range:Short | Range:Long | To Hit:Short | To Hit:Long | Strength | Damage | Save Mod. | Armour Penetration | Special |
Spinfusor |
0-20 | 20-72 | - | - | 5 | D4 | -2 | D6+D4+5 | 2" Blast marker |
Blaster |
0-20 | 20-60 | - | - | 4 | 1 | -1 | D6+5 | 2 Sustained fire dice |
Chaingun |
0-16 | 16-32 | +1 | - | 3 | 1 | 0 | D6+4 | 3 Sustained fire dice |
Plasma Rifle |
0-12 | 12-24 | - | - | 5 | D4 | -2 | D6+D4+5 | 1 Sustained fire dice : 1.5"Blast marker |
Fusion Mortar |
0-20 | 20-40 | - | - | 10 | D10 | -6 | D6+D10+10 | Indirect : 3" Blast marker |
Grenade Launcher |
0-16 | 16-32 | - | - | 6 | D4 | -2 | D6+D4+6 | 1 Sustained fire dice: Indirect: 2" Blast marker |
Shocklance |
0-4 | 4-8 | -1 | -2 | 6 | D4 | -2 | D6+D4+8 | Double Str,Dam,Mod from behind |
Laser Rifle |
0-20 | 20-72 | - | - | 4 | 1 | -1 | 3D6+9 | If 'To Hit' = 6, Triple Str,Dam,Mod : Requires Energy Pack |
Missile Launcher |
0-20 | 20-40 | - | - | 8 | D6 | -3 | 2D6+8 | Aerial Targets or Base Targets only 1.5"Blast marker |