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Pack Type Details
Cloak Give a 'To Hit' modifer to the wearer: Stationary -6, Normal Move / Jumping -4, Running -2. At the start of each move while the pack is activated, roll a D6, on a 1 or 2 the power is drained and you must not move for one turn to recharge.
Ammo Changes the second ammo roll to a 6+ instead of a 4+.
Energy Energy weapons never run out of energy plus a boost of +4" to your jetpack.
Shield Give the wearer a 5+ invulnerable save, on a failed save roll the pack takes a further turn to recharge.
Repair Can be used to heal players at the rate of D3 points per turn or can repair equipment on a roll of 4+.
Landspike Turret Must be deployed outdoors on level open ground. 360° field of fire, 4+ to hit, Plasma Blaster.
Spiderclamp Turret Must be deployed indoors on level open ground. 360° field of fire, 4+ to hit, Plasma Blaster.
Deployable Inventory Station Restock ammo and change configuration the same as a normal Inventory Station except for changing Armour
Satchel Charge Once dropped this charge may be detonated at any time while the player is alive, if killed the pack will disarm itself. Str 10, Dam D10, Pen D6+D10+10, 6" Radius
Base Turret Barrel Change the barrelt on your bases turret to any you desire.