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Type Description
Basic Grenade Amount:6 / Str:4 / Dam:1 / 2" blast area
Concusion Grenade Amount:6 / Str:2 / Dam:1 / 4" blast / Moves victims to edge of blast area
Flare Grenade Amount:6 / Will draw fire from any missile launchers within 10", also used as a marker. Lasts D4 turns
White-Out Grenade Amount:6 / Anyone withing 10" of and facing this grenade is stunned for one turn.
Base Turret The standard base turret come equipped with a Plasma Blaster which may be changed out for Mortar, Missile or Twin Chaingun barrels via the correct Base Turret Barrel pack. The Base Turret has 50 hits. Note: whatever weapon barrel you mount on the turret it will have a Minimum Range of 6". The base turret can fire whenever a target comes within its operational range, which means it can fire multiple times even in the enemies turn .
Health Kit Each new suit of armour comes with one of these, its a use once kit that can only be used by the wearer, it restores 3 points of health.
Proximity Mine Mines come as standard with Assault (3) and Juggernaut (8) armour. The mines have a proximity detector radius of 2" and can be triggered by friendly players. They are placed as 'thrown' grenades (just dont throw them too near). Mines have the following stats: Str8 / Dam D6 / Mod -3