3a. Shooting & Hand to Hand Combat (H2HC) cont.

To shoot indirect weapons such as grenade launchers, estimate your range to target and then roll to hit, if you were successful mark out the distance estimated and the shot his there, otherwise roll for deviation below.

Deviation

Any weapon with Area Effect that misses will deviate from its original target.

To Deviate, mark out a template with eight compass points and mark them 1 to 8, 1 being North, next nominate a table edge to be north and align the template, now roll a D8, this is the direction from the target to which the shot deviates. Now roll a D10, this is the ammount of inches the shot deviates by. However if a 1 wall rolled on the D10 the shot was 'fumbled' and explodes over the shooter.

Damage

If you've hit your target it now takes the ammount of damage listed for your weapon, if the target has a Shield this negates its corresponding amount of damage , next take the remaining damage off Armour and once that is depleted take it from Health.

WEAPONS Name Source Cert Handling Damage Range R.Rate Special AMP CP Std.Ass. Pistol 10 18 4 Accumulative +1 for each shot Suppressor CP Std.Ass. SMG 20 18 3 Flechete Rifle CP Med.Ass. Shotgun 35 18 2 Punisher CP Med.Ass. Rifle 25 24 2 30 18 1 As Frag Grenade Thumper CP Spc.Ass. G.Launch. N/A 24 1 Indirect fire. Damage etc as grenade Rocklet CP Spc.Ass. APM 70 24 1 Decimator CP Anti Veh AVM 300 24 1 One shot. Bolt-Driver CP Sniper Rifle 120 36 1 Cant fire for one turn while reloading Frag Grenade CP Std.Ass Grenade 30 12 1 2" area effect, +10 damage if within 1" Jammer Grenade CP Std.Ass Grenade N/A 12 1 Jams deployable equipment and Base Radars within 12" radius.Lasts D4 turns. Plasma Grenade CP Std.Ass Grenade 20 12 1 Burns' for D4 turns Beamer VS Std.Ass. E.Pistol 35 12 2 Unfocused Beam 70 12 1 Focused Beam : Recharge for 1 turn Force Blade VS Std.Ass. Melee 30 HtH 1 Pulsar VS Med.Ass. E.Disch. 20 24 3 Lasher VS Hvy.Ass. P.E.Disch 35 18 3 2" area effect Lancer VS Anti Veh E.Disch. 100 24 1 Chainblade TR Std.Ass. Melee 30 HtH 1 Repeater TR Std.Ass. Pistol 15 24 2 Cycler TR Med.Ass. Rifle 20 36 3 Mini-Chaingun TR Hvy.Ass. Hvy.Ass. 25 24 3 Striker TR Anti Veh AVM 75 36 1 Aiming gives -2 mod MAG-Cutter NC Std.Ass. Melee 45 HtH 1 MAG-Scatter NC Std.Ass. Shotgun/Pistol 20 18 2 Gauss NC Med.Ass. Rifle 30 24 2 Jackhammer NC Hvy.Ass. Shotgun 100 18 1 Pheonix NC Anti Veh AVM 350 24 1 One shot. -2 to hit