
TURN SEQUENCE
1 . Initiative 2. Movement 3. Actions
1. Initiative
Both sides choose one of their squad members and then roll one D6 and add their commanders bonus, the one with the highest score completes the turn with that member and then the turn goes to the other side, once both sides have had a go they then both choose another squad member.Place a marker by members who've had their turn.
2. Movement
A squad members movement totaly depends on what armour they're wearing. There are no penalties for crossing any type of terrain. Extra movement may be gained by using Stamina, for each extra inch moved remove 20 Stamina points. In subsiquent turns a squad member may rest and recover Stamina, for inch rested replace 20 Stamina points.
| ARMOUR | MOVEMENT |
| Infiltration | 6" |
| Standard Issue | 5" |
| Agile | 5" |
| Reinforced | 4" |
| VR MAX | 4" |
| TR MAX | 3" |
| NC MAX | 3" |
3. Actions
During the action phase a squad member may perform one of the following actions : Shooting, Hand to Hand Combat, Reload, Use Equipment and Aiming.
3a. Shooting & Hand to Hand Combat (H2HC)
Every squad member has a field of fire of 90° and needs a basic 3+ on a D6 to hit a target, apply the modifications from below as required.This also applies to throwing grenades.If while attempting to shoot a target you roll a 1 then that squad member has emptied the weapons clip and must spend the next action Reloading.If a squad member has two pistols they both may be fired with the modifications below.
If two enemies are in base to base contact then they are deemed to be in H2HC.Once in H2HC only H2H weapons may be used. To attack, a squad member requires a 3+ on a D6 to hit, plus modifiers (moving & hit). If a squad member wishes to leave H2HC before his opponent is dead he will suffer a free hit from his opponent as he does so.
| Moved | +1 |
| Each shot after the first | +1 |
| You were hit last turn | +1 |
| Range over half | +1 |
| Firing two pistols | +1 for normal hand, +2 for off-hand |
| Aimed last turn | -1 |
| Attack to Rear in H2HC | Double Damage |